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GOURANGA! Forums > General > GTA Discussion > Top Down City dev log
Post 141 | New
Delfi
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OK, here's how it looks now with proper stencil buffer and controllable transparency, it can be set to point into any direction, like day/light and stuff like that:
 
http://www.gtatools.com/TDC/Development/shadowswork.jpg
 
here's a upclose shot showing detailed proper shadowing of combined sophisticated block layouts:
 
http://www.gtatools.com/TDC/Development/advshadows.jpg
 
and another one:
http://www.gtatools.com/TDC/Development/upclose2.jpg

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Post 142 | New
Lobster Martin
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  • Joined: Feb '03
Impressive.

What are you coding this in?
Post 143 | New
Delfi
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This is all made with a bit older Delphi 4 using OpenGL for graphics, but the project compiles in lazarus / freepascal for win32, which means i'l be able to easily port it to linux if there is going to be demand for it :)

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Post 144 | New
Delfi
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This is how the new proper dynamic shadows look ingame.

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Post 145 | New
Lobster Martin
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  • Joined: Feb '03
Very awesome.

Would it be possible to implement that so that vehicles like trucks have larger shadows?
Post 146 | New
Delfi
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yeah i could do that i guess..

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Post 147 | New
Fragdieb2
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Are those little flashing icons on bottom some sort of damage model? Looks like a really cool idea!

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Post 148 | New
Delfi
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Fragdieb2 wrote:
Are those little flashing icons on bottom some sort of damage model? Looks like a really cool idea!

 
Yup :) it shows amout of damage on your car.

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Post 149 | New
Niteye
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I heard there's a Top Down City billboard in GTA3. I never noticed it where is it?
Also, are you aiming to make TDC into a full game or is it more a proof of concept thing.

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Post 150 | New
Delfi
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Niteye wrote:
I heard there's a Top Down City billboard in GTA3. I never noticed it where is it?
Also, are you aiming to make TDC into a full game or is it more a proof of concept thing.

 
Yeah, there are ads for it in gta3 and gta-vc as well. and TDC is a game and is not just some concept thing.

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