Cerbera Ben 'Cerbera' Millard
- Joined: Feb '03
- Posts: 1,800
| Frankie Forelli wrote:
So THAT's what British highway off-ramps look like. Neat. :) I suggest you stick this one in Shoreside, you enter the highway from those closed-off tunnels.
Screw Initial D, Cerb, this looks like it's going to be MUCH sweeter. :D There will be a more refined version of the intersections *eventually* which are being made by a chap called Viperman at GTAF. Turn 1 will use an loop using two parallel bridges to cross the motorway, making one huge roundabout rather than having two roundabouts and just one bridge. We'll keep that style for the intersection in the East, though it will be a more cleanly modeled version.
We have an in-game version with the roads all flat at the same level. We've had that in for months now but I wanted to get the pit lane together, some SCM for time trials (written by Ghost_Master2000 from GTAF) and get the texturing tidied up before the first release. That point is getting close but the lead architect, Jcab42, has gone AWOL.
From testing around this flat version in GTA3, it was taking about two and a half minutes to do a lap without the big loop at turn 19, without proper intersection and without the chicane at turn 71. That's using my handling with a car like Majestic's Nismo R34 GTR from the Japense GT500 series.
Once the road has been contoured, proper intersections added and the turn 19 loop (which will be inside a tunnel) I predict a lap time nearer three minutes. This course is intended as a sort of mutant hybrid between LeMans and the Isle of Man Tourist Trophy.
LOL, I just noticed that the HIGH POINT note beside turn 28 looks like HIGH JOINT! :)) ------------------
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