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GOURANGA! Forums > Editing > 3D Mods > Curveshire
Post 1 | New
Cerbera
Ben 'Cerbera' Millard

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  • Joined: Feb '03
  • Posts: 1,800
Curveshire
motorsport on UK public roads


Curveshire began as a casual suggestion I made to "Majestic" over at GTAForums after he had finished making his replica of the Montreal GP circuit.  My suggestion was that he let me design a new circuit which he would then make.  He agreed and we spent a couple of weeks reviewing and revising designs until I'd sent about twenty to him and come up with the long, winding motorway with wiggly roads through mountains, villages, farmland and gorges which we have today.

As of April 2004, the current model of the map (with some marks showing route changes in progress) looks like this:
http://cerbera.daves-hosting.co.uk/curveshire/cerbera/50newroute(april2004).JPG
(full version | super-huge version)


Here is one of my many concept sketches for this project, this one of the pit lane looking West down towards the first intersection:
Image


Some renders of the project have been made by Jcab during his time on the project, my favourites are listed below:
the whole project at night
pit lane, ambient lighting



People who are currently on the project:
Jcab42 (route changes, landscaping, texturing, in-game engineering)
Viperman (making better versions of the intersections)
GM2K (SCM coding for v0.01 release, then retiring)
Dup (making signs)
Monitor57 (texturing commentary tower made by Viperman to determine whether he's good enough to join the team)

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http://projectcerbera.com/button.png
Post 2 | New
Fragdieb2
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  • Joined: Mar '03
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Looks like quite a challenging route to drive...really something for guys like me, who think that serious driving and cool cars are the best parts of GTA. It will probably be fun to drive this route with one of my Porsches :D

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Post 3 | New
Pennywise
Dancing Clown

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  • Joined: Feb '03
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Hmm, could be very nice indeed. When can we see ingame pics?

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Post 4 | New
Alfadog
beats eating it

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Server must be down or something. I can't see the picture!

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Post 5 | New
Elxxy
<3 you

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  • Joined: Feb '03
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Alfadog wrote:
Server must be down or something. I can't see the picture!


**insert if : hosting advert**

Lookin' great, Cerby. How big will this be in the GTA world scale?
Post 6 | New
2na
Beans, eating it!

  • Joined: Feb '03
  • Posts: -97,249
Red X'en.

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Post 7 | New
Cerbera
Ben 'Cerbera' Millard

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  • Joined: Feb '03
  • Posts: 1,800
My host is moving server but retaining the same domain name, which means you might have to wait a few days for the DNS to update so you can view the image.  I made that post in a bit of a hurry, we've been making it over at GTAF for yonks but that's been turned off for a while so I had to find something for myself to do over here.  What better than to plug one of my projects? :p

The project will replace the GTA3 and GTA:VC environments.  The general idea is that it will be made with unconquerable physical barriers around the outside so that you can't escape from it.  As it's in mountains this means cliffs, quarries, ravines and rivers would prevent you getting out unless you are particularly resourcefull.

The length of the motorway section is about two kilometers.  I was going to go to the start/finish line, check my "Distance traveled" stats, then drive round the route back to the line and check the distance again to work out the actual course length in-game.  Unfortunatly I got banned from the PC before I could do this.

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My Grand Theft Auto Handling Editor
My GTA Tutorials
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Post 8 | New
Cerbera
Ben 'Cerbera' Millard

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  • Joined: Feb '03
  • Posts: 1,800
I've been spending huge amounts of time figuring out the next stages of the project.  As I can't make 3D stuff on computers or in reality, I've just started out with drawing "cuttings" and "embankments" in the style of UK Ordnance Survey Maps alongside the roads.

I've been able to scan it in as the off-time my mum suggested was 15:30 but allowed it to go on until this was up for you guys.  Does mean I can't post much of a description of what's new but you folks should be able to understand it
http://cerbera.daves-hosting.co.uk/curveshire/cerbera/25combo(21-07-2004).JPG
(half-sized version | full-size version)


I had to scan in two parts, it's rather skewed and nasty but it's just to show concepts for the future.  The first release will still be a flat one, this is just to give everyone an idea of where I want Curveshire to be going afterwards. :)

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My GTA Tutorials
http://projectcerbera.com/button.png
Post 9 | New
2na
Beans, eating it!

  • Joined: Feb '03
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Looks very promising if pulled off right, it would be probably the most complex 3d mod for GTA. :)

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Post 10 | New
Alfadog
beats eating it

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that looks rad

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Post 11 | New
Inky
is a pie

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  • Joined: May '03
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From the WIP screens I've seen it looks awesome. I might also add, this is taking a long time to complete :p.

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"you know, the only satisfaction that i get dealing with people like that, is imagining them having sex"
Post 12 | New
Forelli_Boy
Mitsubishounen

  • Joined: Feb '03
  • Posts: 387
So THAT's what British highway off-ramps look like. Neat. :) I suggest you stick this one in Shoreside, you enter the highway from those closed-off tunnels.

Screw Initial D, Cerb, this looks like it's going to be MUCH sweeter. :D

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Post 13 | New
DaDa123
  • Joined: Aug '03
  • Posts: 963
I like it a lot!
Keep up the great work!
Just take your time don't rush on it.
Post 14 | New
Cerbera
Ben 'Cerbera' Millard

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  • Joined: Feb '03
  • Posts: 1,800
Frankie Forelli wrote:
So THAT's what British highway off-ramps look like. Neat. :) I suggest you stick this one in Shoreside, you enter the highway from those closed-off tunnels.

Screw Initial D, Cerb, this looks like it's going to be MUCH sweeter. :D
There will be a more refined version of the intersections *eventually* which are being made by a chap called Viperman at GTAF.  Turn 1 will use an loop using two parallel bridges to cross the motorway, making one huge roundabout rather than having two roundabouts and just one bridge.  We'll keep that style for the intersection in the East, though it will be a more cleanly modeled version.

We have an in-game version with the roads all flat at the same level.  We've had that in for months now but I wanted to get the pit lane together, some SCM for time trials (written by Ghost_Master2000 from GTAF) and get the texturing tidied up before the first release.  That point is getting close but the lead architect, Jcab42, has gone AWOL.

From testing around this flat version in GTA3, it was taking about two and a half minutes to do a lap without the big loop at turn 19, without proper intersection and without the chicane at turn 71.  That's using my handling with a car like Majestic's Nismo R34 GTR from the Japense GT500 series.

Once the road has been contoured, proper intersections added and the turn 19 loop (which will be inside a tunnel) I predict a lap time nearer three minutes.  This course is intended as a sort of mutant hybrid between LeMans and the Isle of Man Tourist Trophy.


LOL, I just noticed that the HIGH POINT note beside turn 28 looks like HIGH JOINT! :))

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My Grand Theft Auto Handling Editor
My GTA Tutorials
http://projectcerbera.com/button.png
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