Fragdieb2 Avatar is missing!
- Joined: Mar '03
- Posts: 1,780
| Fox wrote:
And lastly any tips on making a big vehicle engine such as.. this? [picture] looks liek a complex mass of... crap
Doing a proper 3D model of an engine is a rather hard job. This is about how I do it:
First, its good to have as many images of the type of engine you want to do as possible, from a great variety of viewpoints, if possible. As it's about impossible to build a 3D model of an engine with all details with a resonable polycount, I try to see characteristic, big shapes in all that mess like the block, or big tubes and piping, black boxes, mechanical transmissions and such stuff. Then I try to build a reduced base shape of those objects, the fine detail on the surfaces can be done with a texture better. When I do an engine, I don't try to recreate an exisiting engine with 100% accuracy, it's more like that I build parts until it looks messy and believable enough for my taste. ------------------ -temporary placeholder for a new cool signature-
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