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GOURANGA! Forums > Editing > General > Vice City Scripting...
Post 1 | New
Pyro
GTA2 Scripter & Mapper

  • Joined: Jun '03
  • Posts: 247
Been thinking of doing some VC scripting lately, after Cerby suggested I 'move up' in the world of scripting  smile 

I've had a good look at the main.scm file (and some tutorials found on the GTA Forums site) and I'm quite suprised on how similar it is to GTA2! I'll be dabbling with it to start making simple little edits, like pickups and cars and then work my way up the chain and study some of the mission files.

Some of you know my epic GTA2 Scripting Help guide, but I might (when I get better) document some of the VC coding and some uses. Who knows, it might become as legendary as my GTA2 scripting  smilewinkgrin 

Well, wish me luck, as I look forward to the task at hand  smile 

(I just wish Rockstar would give nicer names to some of its variables, rather than things like '029F' or something whacky!  smile)

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Post 2 | New
Cerbera
Ben 'Cerbera' Millard

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  • Joined: Feb '03
  • Posts: 1,800
Good luck with it, Pyro.  If you want a nice project to work on perhaps you could work on the time trial system for my Curveshire circuit?  Use it as a learning experience, I don't intend to put any serious development into Curveshire for quite a while.

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