| Choice | Votes |
|---|---|
| GTA1, London & GTA2 missions are better... | |
| GTA3, Vice City & San Andreas missions are better... |
| Post 1 | New | Posted July 19th, 2005 |
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| Pyro GTA2 Scripter & Mapper
| There I was playing Vice City on the PC, when it dawned on me how completely different the styles of missions have become over the ages. Obviously, the newer versions have 3D and (therefore) alot more versatility with ped animations, coding etc. But, I find they're not as enjoyable as they once were (to me anyway), and find that things like GTA2 missions were more interesting, and above all, funny (so to speak). The newer series of GTA (GTA3 upwards incase you're wondering) seem to have a more 'serious' feel, but I guess that's the aim of games these days, to become more realistic. Of course, I have to say things like ped commentary in the newer versions are a nice touch and can, at times, be really funny (in SA for example, a cop chased me and said: "Time for some note kicking and ass taking... oops!"), but this is a different area to what I'm on about. To put it a little more clearer, if you remember the mission in GTA2 to collect a bus load of people to turn into hotdogs in the 3rd city, I find that type of mission interesting and think "Well, that's a twist!" rather than thinking "Oh well, another mission to do...", as I'm sure we've all had those moments were we wished we didn't have to do a certain mission. But I leave it to you to vote, on whether you think the older GTA series were better (overall), or the newer ones. Personally, I would chose the older version, but nothing wrong with the new versions, but perhaps Rockstar could be a little more humorous in some of their missions. And besides, GTA2 can do alot of things the newer versions can (except the 3D part, flying and boats etc) if you know how to code PS: What made me really laugh in VC was when I was being chased by the cops (as always) on the bridge between Downtown and the Golf Club was when I shot (with sniper rifle) the rotor on the helicopter and he started flying down and out of control. I then proceeded to shoot a copcar coming at me, and by the Gods of GTA, they collided and both blew up as the copcar flew high up in the air in a smouldering wreck. That's what I'm on about ------------------ ![]() Quote: "Side effects may include: dry mouth, nausea, vomiting, water retention, painful rectal itch, hallucination, dementia, psychosis, coma, death, and halitosis. Magic is not for everyone. Consult your doctor before use." Quote: "Sharper than one of Oscar Wilde's witticisms rolled up, dunked in lemon juice and stabbed in someones eye..." |
| Post 2 | New | Posted July 19th, 2005 | ||
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| Cerbera Ben 'Cerbera' Millard
| This is a really tough call. GTA2 is obviously the epitomy of the series in terms of refinement, lack of bugs and presence of perhaps the greatest multiplayer system in any game ever. However, the 3D worlds of GTA3+ add another dimension (literally, lol) to the gameplay and the handling, although still rather basic, at least as the ability to behave in a semi-realistic manner after some tweaking. GTASA has shown how shallow and poorly made GTA3 and GTAVC were. The one-side-is-invisible fences throughout GTAVC, the textures were only mapped to one side of walls and pavements causing them to be stretched out across the other sides, the texture glitches in fields, the boring landscape, the big empty gaps where they intended to make buildings but ran out of time, the way the dynamic objects like traffic lights had collision boxes which extended past their edge so if you drove near them you'd immediatly get stopped and have to crawl through this invisible collision goo...it was just full of bugs. Oh, and cops would sometime moonwalk across the street at the speed of sound and bust you. In GTA3 the absence of what now seem like essential gameplay features shows through. You could not get out of a moving car, despite being able to get into moving cars. The M16 was insanely powerful. The shotgun was insanely powerful. The car bombs had all the potency of a whoopie cushion. The only plane had no wings and flew in a totally weird way. You couldn't fly up to the top of skyscrapers and most buildings didn't even have rooves! However, skipping the inside wheels of an Infernus over the kerb while screaming round a junction simply isn't present in GTA1/2. Doing wheelies and stoppies on motorbikes isn't present. Decent boats, planes and helicopters are not present. Aerial combat isn't present, while in GTASA its quite fun. Dodging SAMs in a Vortex or flicking the WWII propeller plane through the canyons...that experience simply cannot be rivalled by GTA1/2. GTASA has, imho, saved the 3D generation of the series from being remembered as interesting dissapointments into being immersive and unusual. Are the missions better? Steathily fighting into an underground military base, disabling a missile defence system and then stealing a jetpack is uniquely entertaining. Loads of street races in different vehicles over wonderful terrain and cityscapes is great fun. Dodging the falling barrels inside that plane you jump out of. Going through all the logistics of planning, preparing and excuting a realistic bank heist...it has to be the new ones. For their time GTA1/2 were in a different league but now GTASA has raised the bar well beyond them. ------------------
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| Post 3 | New | Posted July 19th, 2005 |
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| Fragdieb2 Avatar is missing! ![]()
| My impression is that the missions in the 2D GTAs were based way more on the theme of driving and cars, whereas the 3D GTA's missions are more based on the same themes as most missions in 3D shooters, like "enter this building, find the keycard, open this door, steal this object, and get out without being shot". The only difference to most 3D shooters in those mission is that you have to drive to the building and away from it after finishing, but that's just not enough for my taste to justify the name Grand Theft Auto. I sometimes think that some of the missions in GTA:SA were specially made to annoy me, like those really boring gang wars. GTA:SA has many great missions, but about the same amount of missions that really aren't fun, same goes for Vice City and GTA3. ------------------ -temporary placeholder for a new cool signature- |
| Post 4 | New | Posted July 19th, 2005 |
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| Deleted Member | I think GTA3 had a couple of missions I liked as being fun. Like Where you had to collect all the porn mags because a guy drove a van with the doors open. And all the spanked up men with bombs strapped to their chest chasing you. And where you have to get a plastered guy out of an ambulance and screw him up. Heh. I liked pretty much most of the car missions too, where you have to chase Tanner, steal a securicar with cops all over you, steal the sports cars for Kenji, ... But yeah I mostly didn't like shooting. And GTA has somewhat become that. Also I think GTA is becoming less dynamic and more linear in a way. I mean like, I think in all the previous GTA's and GTA3 too, there were a lot of different ways to finish a specific mission. I feel like in VC and SA, you always fail the mission if you don't do it like you are intended to, and any other strategy is either gonna make you fail in a scripted way, or just not work anyway. |
| Post 5 | New | Posted July 20th, 2005. Updated July 20th, 2005 |
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| Elxxy <3 you ![]()
| Many of the 2d missions were delightfully goofy (especially some in GTA2), and they just seemed more open-ended. GTA3 missions were the best of the threedee, Vice City's just plain sucked ass, and SA added some new creative stuff, but it still got annoying. Both of them have their good and bad qualities. |
| Post 6 | New | Posted July 20th, 2005 |
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| That Shit Touge ^____________^;; ![]()
| GTA1 missions, 90% of them involved simply driving from one place to another, picking something up/killing a special person then driving somewhere else and being rewarded with a mission complete. They were also extremely linear when it came to it, I always think back on that bit in GTA1 where you can kill the dealer or whoever he was after he picks up the case and there's that information thing nearby suggesting you can do the missions in different MYSTERIOUS ways and still win. Where, exactly? There was more excitement when you got a nice setpiece though, like throwing the suitcase over the bridge to the boat. GTA London is like GTA1 but you have to punch at least 5 people a mission to "gain information" as well, about as many police as you'll encounter in the entire game. GTA2 ones were a bit more creative, in the same vein as the more interesting GTA1 missions but with more frequent setpieces and dare I say even some decisions in what to do. You could always tell the difference between a Monday morning and a Friday afternoon made mission though. Some were poor, some were great. The contrast is very clear. GTA3 is (in my opinion which is law) the most clever and creative of the lot. The city environments are used well, I can't really think of an interesting area where a mission hasn't involved it in some way. It also doesn't tend to lock you into a set way of doing things as much as the other GTAs. The missions are a lot more freeform and there was a real appeal in "making the effort", for example stealing a nice 4 door car for the mafia bankjob mission, then driving it all the way back to the garage to be fixed up because some stupid old woman in a Stallion smashed the front bumper in. The game pacing was absolutely spot-on too, you did missions because you enjoy doing missions, not just so you can unlock some feature. It introduced things in a way that kept the game fresh and to this day is still the best GTA to play through from the start. The environments still impress too, the scope and detail of GTA3 has more passion to it than the others making it still probably the best to just mess around in. People underestimate how much more unforgiving it is than the other 3D GTAs too. Vice City missions leaned a bit further away from GTA3's freedom and went back to a more GTA1 approach. There were some good one off missions though, and the build up on the longer missions was done better than any other GTA. Unfortunately a lot relied on "minigame" style things not featured in the game proper, for example the on-rails shooter bit from the helicopter. Better missions were ones where it was still relatively freeform but encouraged you to do it in a particular way, who could resist a golf cart car chase? The GTA:SA missions were poor, very poor considering the environment. Things like the jet pack seemed like afterthoughts to me and overall I felt the landscape was never used even close to its full potential. The on-foot sections have never been the strong point of GTA games yet in this one it gets used to death. Why didn't they take in the scope and landscape of the game? How about some long road trip style missions? Stealing a car from one city and having to drive it all the way to another city using only quiet country roads at night would have been a great idea. What about a White Heat style train heist followed by a long getaway through the forest in a 4x4 (or whatever vehicle YOU decided would be the most suitable for the mission)? Even just something a bit grander and special, like destroying the entire Golden Gate bridge with bombs. But no, you had to fight 300 people in a crack den with identical rooms. For a game with so much time spent on making the areas, they certainly didn't use them as well as they should. GTA3 wins - it gave you the most freedom of choice in how to do the missions, used its environments well, didn't rely on a great deal of setpieces or minigames and it rarely felt a chore to do them. Well done GTA3. ------------------ ![]() STORY OF MY LIFE: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 |
| Post 7 | New | Posted July 27th, 2005 | I've played |
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| Da Jellster Da Jellster is da Gangster man!!!
| All but GTA 2 and San Andreas is to big and its very difficult to get around GTA:It was good but I hate the timers and the missions were ok for 2D GTA London: same as GTA GTA 3 : Is good and the missions are ok and good weapons GTA VC:I'm currently playing this without a memory card and Demoltion Man.It has the sense of a biggish town with lots of good weapons.I normally in Washington Mall car park line all the cars up put on Ladies Man cheat get in car get out and press Rocket launcher lots of money GTA SA: Is rubbish but not as bad as GTA and GTA London ------------------ am da Jellster and a support Sheffield Wednesday FC |
| Post 8 | New | Posted July 27th, 2005 |
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| Knob Bend. ![]()
| The gta london missions were brillaint, shut up! ------------------ Knott Anymore |
| Post 9 | New | Posted August 8th, 2005 |
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Raza![]()
| Well what would you rather be playing GTA san andreas or GTA2? Well GTA2 was always hard for me as much as i don't like to admit it, but i find san andreas more enjoyable and if your saying that having 3 others "homies" in your car going for a drive by or even having turf wars , even settlin down with a game of pool isn't fun then I don't know what is , for god sake you can eve build your muscle's and you NEED to eat on this. Whereas on GTA from what i can remember there isn't much you can do that fun although i enjoyed having my bike blow up on me and still be driving it at full speed as if nothing happened or robbing a bus getting it to full speed and then just crashing into a car that is fun but nothing to what they have made now |
| Post 10 | New | Posted August 8th, 2005 |
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| Will Shovel Headed Kill Machine ![]()
| But the 2D one's didnt have that much shit. WHY do I get hungry? Sure, when in the mission elemnt of the sotry it makes it realistic, but it pisses me off when messing about. GTA2 was better. GTA was better. ------------------ -My site got deleted- ![]() ![]() |
| Post 11 | New | Posted August 8th, 2005 |
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| Azz the barbarian. grrr
| SLAP THEM BITCHES! enough said. Cerbera wrote: GTASA has, imho, saved the 3D generation of the series from being remembered as interesting dissapointments into being immersive and unusual. er, you do know that pretty much everyone on the planet creamed themselves over those games, right? I lost count of the number of Game of the Years GTA3 and VC picked up. As usual I fear you focus on the minutae (one sided fences? oh what a personal disaster..) and miss the big picture. ------------------ azz.gouranga.com est. 1998 (I am oldskoolier than joo) |
| Post 12 | New | Posted August 9th, 2005 |
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| Fragdieb2 Avatar is missing! ![]()
| That's what makes us not like 3&VC, they destroy our 1337 status...nothing is any good if others like it too. ------------------ -temporary placeholder for a new cool signature- |
| Post 13 | New | Posted August 31st, 2005 | ||
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| Cerbera Ben 'Cerbera' Millard
| Azz wrote: SLAP THEM BITCHES! At the time everyone fell of their chair because of the immense hype R* always drum up, normally by annoying politicians with Victorian principles. In the year they were made they were popular games but they are not remembered quite so fondly, from what I have read on forums and websites. GTASA has shown just how much was missed out of those games.enough said. Cerbera wrote: GTASA has, imho, saved the 3D generation of the series from being remembered as interesting dissapointments into being immersive and unusual. er, you do know that pretty much everyone on the planet creamed themselves over those games, right? I lost count of the number of Game of the Years GTA3 and VC picked up. As usual I fear you focus on the minutae (one sided fences? oh what a personal disaster..) and miss the big picture. The irony is that GTASA has more bugs and crashes than any of the previous editions and yet is by far the most ambitious, expansive and detailed title in the whole series. GRATUITOUS VIOLENCE BONUS! ------------------
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| Post 14 | New | Posted August 31st, 2005 |
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| Will Shovel Headed Kill Machine ![]()
| Azz wrote: SLAP THEM BITCHES! Happy happy memories. The 2D ones had better missions. FAR better. I did them more than once because they were FUN. In 3 onwards, I did the missions only to unlock the rest of the level. In GTA and London, I did it for fun. The missions made me laugh and enjoy myself more. ------------------ -My site got deleted- ![]() ![]() |
| Post 15 | New | Posted August 31st, 2005. Updated September 1st, 2005 |
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| Maindrian Anti-Hero Deluxe ![]()
| I never did all the missions in GTA1, what with the annoying "one shot = dead = mission failed!" factor. Most of them I'd spend a lot of time driving to some destination, only to get shot at the gates. Fuck that thing. For all it's cheeky lahndan atmos, and hilarious kranky peds, I think London sucked cock. Drive here, something somethingzzzzzzzzz... And obviously, still on the one shot kills. Fortunatley, I found that the bullet sprite helped quite a bit when trying to fight back. GTA2 was a bit more forgiving, which I appreciated quite a lot. Also, the missions were varied and quite fun. Krishna hotdogs spring instantly to mind. I've said many times that it's my favourite of the 2d lot. So nyah. GTA3 was fine, had quite a lot of "pick this person up and take him here" missions. I love some of the set pieces though, especially the last mission. Well fun in a "me against whatever they can throw at me" kind of way. VC: Once again, some great set pieces again. Getting Lance out of that Junkyard was fiendishly difficult, but well fun. As was robbing the bank. And thundering across the rooftops to reach the spotlight. And... Alright, enough. SA: Some infuriating, others sublime. The first OG Loc mission in particular, had me foaming at the mouth in pure and unadulturated hatred. Invading the military installation was fun too, but it felt like something out of another game entirely. My first flight in the Harrier wotsit was a hoot though. As was stealing the damned thing in the first place. Uneven, but on the whole, not a waste of time. Ahem, so my point... Er, did I have one? Ah yes. As much as I hate to admit it, each 3D GTA, for me at least, cancels the last one out. I no longer feel inclined to play Vice City, just as I no longer felt inclined to play GTA3 after getting into Vice City, capishe? However, I've never grown tired of 2, not ever. It's a bugger you didn't include a "2d, 3d, it's all good" option Pyro. I'm all confused now. *rambles* ------------------ Maindrian and Touge's videos of vague annoyance - Est. 2007 |
| Post 16 | New | Posted September 1st, 2005 |
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| Will Shovel Headed Kill Machine ![]()
| 2 is ultimatley the best, I found SA the worst of the 3D's, because half the missions were there only to piss me off it seems. 3 was ok, but I found with the 3D ones, I got fed up with some of the missions half way through. There were good ones, but a fair number of bad ones. Best addition to the series was in 2, being able to use taxi's. ------------------ -My site got deleted- ![]() ![]() |
| Post 17 | New | Posted September 1st, 2005 |
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| trikkstah ;Did I say that out loud? ![]()
| I'll leave gta1 and 2 to others as I haven't fully played them yet. I started out at GTA3 (tip from my brother) and loved it after 10 minutes. I do own GTA1 and 2 (London not yet) and played them some, but the 3D world just has more attraction to me. I'm a big 3D/non-linear gameplay fan so there you have it. I've come to the conclusion that GTA3 is my favorite as far as missions go. Out off all 3 3D versions I think GTA3 has the most difficult and challenging missions. GTA3 also had the best overall map, I think, There were lots of height differences and reasonably complex roadmaps, which I missed in VC. SA does a pretty good job of this too. Dispite all of this every version of GTA is a joy to play, and I still play them. I've yet to see a game giving me the same freedom and joy as the GTA series. ------------------ ------------------ - "No comment" ![]() visit my website (in dutch) |
| Post 18 | New | Posted September 1st, 2005 |
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JJHW![]()
| Actually, overall my favorite GTA is SA, London being a close second. Personally i feel SA was well thought through and the missions were great, much better on a PC though. I love that mission where you're on the back of the bike and have gun them all down and the Terminator bit with the truck... Much better on Pc though, because you could actually see what you were shooting at... And hit it... ------------------ ![]() Long live the first 20 members! - I'm number 15 *duuuuuuuuuuuuuuuuuuuuuuuuuuuhhhhuhuuuhuhuhuhuhhhuuh* |
| Post 19 | New | Posted September 1st, 2005 |
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| Meklo | Dwi'n Yma O Hyd | :. ![]()
| I'm going to have to go with the original series (even if London was lacking in the amount of missions) for pure nostalgic reasons. :D Ah, back in the day when 2D was all the rage... you young un's don't know what youre missing! *shakes fist* ------------------ I see infinite constraints only bound by their conception ::.. . . . |
| Post 20 | New | Posted September 13th, 2005 |
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| elmo GrandMaster GTA
| Man, that is such a good question. A total bugger to answer though... The original GTA, London, and GTA2 had good missions, but as a player, I felt less connection to do them. This problem is less notable in GTA2, but in GTA if you fuck up a mission (pardon my french) you can continue with no consequence to the story. ( As a footnote, maybe the GTA series would be a little better if some missions were failed and opened up a new mission branch, for example letting a character die.... what does anyone else think?) If a mission was failed, you could just pick up another one, yet this seemed rather false as some missions where critical, like reclaiming turf for yardies in Vice or retrieving Bubby's dog on the second Liberty level. In GTA2, much like the later 3D instalments, if a mission was failed it could be replayed. But as a whole, being less story-based and more comical ( C'mon, although it's quite funny, How random is kidnapping a bus fulla peds to fead to a hungy russian mob?) whereas some missions in later games, like the grand finale in GTA3 are amazing just because you have the opportunity to exact sweet revenge on all who cross you, Bwahahahaha..... uh hum. Its really interesting hearing other fans opinions on it, and I'd like to know how You feel missions could be improved in newer games. As Rockstar have claimed, they will be shorter for Liberty City Stories as it is for a handheld and that makes sense, but what does everyone else think? Fucking hell, that was a bit of an essay......I just can't stop writing...... ------------------ ______________________________________ Teachin 'em a lesson since 1987... |










