Fragdieb2 Avatar is missing!
- Joined: Mar '03
- Posts: 1,784
| "Adding textures" as you call it is a rather complex process, I can't describe how it's done in a few words, proper texturing requires you to at least understand the basic principles of UV mapping. Best way to learn about that is to read the ZModeler tutorial that was available at the zmod homepage, don't know if it's still there, but it should be available somewhere on the web, just google it up.
A short description of the texturing process would be 1) create a texture with a picture editing software 2) Create a material in ZMod's Material Editor using this texture 3) Select the polygons which should be mapped with this texture 4) Use the UVMapper to place the texture properly on the surface
Logos and stuff on them are either drawn on the textures with programs like Photoshop or Paint Shop Pro, or special alpha-mapped textures with transparent, semitransparent and solid parts, you can use this for sticker decals or logos on windows, it's usually a good way to save some polys for complex decals. ------------------ -temporary placeholder for a new cool signature-
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