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GOURANGA! Forums > Editing > General > Zmodeler. A question.
Post 1 | New
red light
red light from gta forums

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  • Joined: Aug '05
  • Posts: 21
Hey guys, I am getting into zmodeler and I need to know how to add textures to our creations? And how do you guysget like logos and stuff on them also?
Thanks

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Post 2 | New
Fragdieb2
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  • Joined: Mar '03
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"Adding textures" as you call it is a rather complex process, I can't describe how it's done in a few words, proper texturing requires you to at least understand the basic principles of UV mapping. Best way to learn about that is to read the ZModeler tutorial that was available at the zmod homepage, don't know if it's still there, but it should be available somewhere on the web, just google it up.

A short description of the texturing process would be
1) create a texture with a picture editing software
2) Create a material in ZMod's Material Editor using this texture
3) Select the polygons which should be mapped with this texture
4) Use the UVMapper to place the texture properly on the surface

Logos and stuff on them are either drawn on the textures with programs like Photoshop or Paint Shop Pro, or special alpha-mapped textures with transparent, semitransparent and solid parts, you can use this for sticker decals or logos on windows, it's usually a good way to save some polys for complex decals.

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Post 3 | New
Azz
the barbarian. grrr

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  • Joined: Feb '03
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I'm sure I did a tutorial about texture mapping.. check my site, it could be there :)

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azz.gouranga.com
est. 1998
(I am oldskoolier than joo)
Post 4 | New
Fragdieb2
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  • Joined: Mar '03
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Azz is right, look here: Texturing tutorial

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