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GOURANGA! Forums > General > Off Topic > NFS: Pro Street
Post 21 | New
Fragdieb2
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  • Joined: Mar '03
  • Posts: 1,784
That XNA racing game has got really wierd physics, but as it wasn't meant to be more like a tutorial and demo application in how to code a racing game in XNA, that's ok I think. The source code to it is still pretty complex though.

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