Superfly Driver um, errr, well, you see...
| After a lot of experimenting i have come up with a really simple and logical way of making perfect normals. I will post proof pictures on my thunderbird page shortly. My main point is do people want me to write a tutorial on my discovories?
Heres a breif outline. the best time to work on normals is after you split the car up into damaged parts etc, but BEFORE you do the dummies.
First off switch 1 of your views to TOP and disable the see through option. Now select any faces that are more or less faces straight up towards you. Detach these face and save as a new object (call it chassis_top). Now hide all objects except this new one and are go, surface normals, calculate. You should see this mostly smooths out all the shading on these faces. Save it and then switch the view to RIGHT (non see through). Again select any faces that face straights towards you, detach them and calculate the normals. Do this for TOP, RIGHT, LEFT, BOTTOM, FRONT and BACK. When you have done all this, reunite the 6 new objects plus the original (which will probably now have very few faces left), by selecting them all then pressing Create Objects, UniteSelect.
Distinct join lines in surfaces that should be smooth are usually caused by broken vertices. to overcome this go Select Quadr and select the point where the join lines seem to meet with the right mouse button (drag). Now use Create, Objects, Uniteselect on that vertice to smooth the surface out.
------------------ Outstandlingly zealous, possibly mad, probably has more teeth than brain cells... |
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