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GOURANGA! Forums > Editing > 3D Mods > Little Neural
Post 21 | New
Fragdieb2
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Don't worry, I'm going to release it. From my knowledge, I'd say that even a 1.2 Ghz machine should be enough to run it, my old Athlon 1.33 was able to run Alexanders 110000 poly scc plymouth fluidly (as long as there was only one on screen, but as it replaces the sabre turbo, that's not a problem).

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Post 22 | New
Cerbera
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fragdieb2 wrote:
Cerbera wrote:
Fragdieb wrote:
And anyway, I don't really have to care about polycount anymore, see attachment:

(Attached image.)
You are not going to release it for other computers, then? :n
Don't worry, I'm going to release it. From my knowledge, I'd say that even a 1.2 Ghz machine should be enough to run it, my old Athlon 1.33 was able to run Alexanders 110000 poly scc plymouth fluidly (as long as there was only one on screen, but as it replaces the sabre turbo, that's not a problem).
If you are going to release it then your own PC specs are irrelevant.  You must make things for the lowest common denominator where there is no option to customise the level of detail.  Pre-1GH machines are what you should be tailoring for and really you should be making cars to as similar a level as the original ones so that people do not have to drop down a screen size when using your vehicles.

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Post 23 | New
Dup
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There is always the possibilty of making a lower poly version.

Making low poly is harder than making higher poly, but if you make the high poly first, you then have a base to work backwards. It's easier to do that than work up the pollies.

The question is, is there a real demand for lower poly? 30,000 pollies will run competently on any machine that is capable of playing GTA3/Vice City anyway.

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Post 24 | New
Will
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Yeah, R* do it low for the Pee-Ess two as it would catch fire if it saw over 10,000 polys.

Pfft, this'll run smooth if you set draw distance to 3 notches. on a 1ghz with a decent 3D card and good RAM. Hell, I have run VC standard on an old P2 333 with 128mb ram in 640*480 with draw distance on minimum and no fancy effects and it was playable. I did use 3D analyse, but hey, if it can run AT ALL on it, thats a good sign.

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Post 25 | New
Cerbera
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Dup wrote:
There is always the possibilty of making a lower poly version.

Making low poly is harder than making higher poly, but if you make the high poly first, you then have a base to work backwards. It's easier to do that than work up the pollies.

The question is, is there a real demand for lower poly? 30,000 pollies will run competently on any machine that is capable of playing GTA3/Vice City anyway.
Only if that computer runs a lower screen size than before.  People set their computers to run GTA3/VC so that it runs with the minimum spare resources and with the maximum resolution.  If you then add more data into the game by having poly-intensive models or super-sized textures, people have to turn down their settings to run the game at that same speed.  This is an unreasonable requirement to put on people, imho.

It does seem easier to make high-poly vehicles but it is also easier to make crap models than good models.  Modellers should strive to make their projects the best they can possibly be, otherwise there is not much point in them making them because someone else will be doing it a lot better.

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Post 26 | New
Will
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Cerb wrote:
If you then add more data into the game by having poly-intensive models or super-sized textures, people have to turn down their settings to run the game at that same speed. This is an unreasonable requirement to put on people, imho.


I notice that once you start adding in lots of stuff, mines on medium draw distance now, its got loads of high poly cars and map mods, like the bus shelter one. And sometimes the bloodt streets don't load in time and im driving on the far model and texture of the road. That is annoying as hell.

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Post 27 | New
Fragdieb2
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Dup wrote:
There is always the possibilty of making a lower poly version.


That's what I had in mind, if there really is demand for a low poly version (which I don't expect, since the first Neural is about the 2nd least downloaded car I've made), I'll do one using renders of the high poly parts as textures.

Cerbera wrote:
Modellers should strive to make their projects the best they can possibly be, otherwise there is not much point in them making them because someone else will be doing it a lot better.


Why are there still modellers then, without a Cerbera Handling no car is perfect!

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Post 28 | New
Dup
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Most modelers aren't technically minded. They just have a vision and try to create it as best they can. Mosts you could only call artists in that respect.

ITs hard to create things a to a solid spcification, most work to the vision in their head and do what it takes. Obviously they don't go crazy, but you have to start somehwere.

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Post 29 | New
Fragdieb2
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My vision of a front suspension took 1292 polies...so my guessed value of 1500 wasn't that bad:

Attached File:
The file has been deleted.



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Post 30 | New
Valdez
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hahaha - why should moddlers be moddling for pre 1Ghz Systems?  Is it my fault that people have shit rigs?

I think it looks amazing, I can't wait for it to be released, where it will run just fine on my 3Ghz 800fsb HT 1Mb L2 Cache prescott.....

smilewinkgrin

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Post 31 | New
Toumai
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Valdez wrote:
hahaha - why should moddlers be moddling for pre 1Ghz Systems?  Is it my fault that people have shit rigs?

I think it looks amazing, I can't wait for it to be released, where it will run just fine on my 3Ghz 800fsb HT 1Mb L2 Cache prescott.....

smilewinkgrin


qft

Cerbera, sod off. High poly is the way now. Even my machine which I would consider sub par (AMD 2400+ & 9600XT) can run Vice with damn near all the vehicles replaced at 1024x768 with medium/high poly cars.

I haven't heard of anyone even trying to game on anything less then a 1700+ or P4 1.8Ghz nowadays. You can pick up a current gaming worthy rig for less then $600 CND right now.

Fragdieb, the car is gonna look great. Does so far. Make it niice and detailed (Don't skimp or be a poly pincher).

If people (besides Cerb) want a lower poly version, then by all means it's up to you, but most nowadays own a respectable computer.

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Post 32 | New
Will
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Valdez wrote:
3Ghz 800fsb HT 1Mb L2 Cache prescott.....


Show off. smilewinkgrin 

Yeah, as above. If you have that much of a shit rig, why are you trying to run a modded VC? Note the min specs on the box, thats for standard in low detail.

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Post 33 | New
Azz
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oooh ooh, me me, I use a 1600amd, but I've had no real problems with hi-poly cars slowing things down. Only place I can think where I have a genuine problem with slow down is as I approach the intersection at the west end of the broken bridge in GTA3, but that's a game issue not user models.

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Post 34 | New
Alfadog
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Mine is a 2.4 and I get invisisble roads and all that shit - I thought this was to do with high-poly cars?

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Post 35 | New
Will
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Alfadog wrote:
Mine is a 2.4 and I get invisisble roads and all that shit - I thought this was to do with high-poly cars?


yup, same here. Its when you mod the IMG's they go cwazyyyy....

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Post 36 | New
Toumai
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Note: With games, Processor rarely ever matters (as much) anymore.

If you have a shit video card, then you'll have issues even if you have like a FX-55 or 3.4EE (Really expensive fast processors :P)

Anything less then a Ti4200 or R8500 (or equivalency) is REALLY pushing it for gaming capabilities.

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Post 37 | New
Alfadog
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I have some 128MB GeForce 4 thingo, 512MB Ram

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Post 38 | New
Azz
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I have a GeForce3 Ti200 and as I say, no problems. Only got half a gig of ram too. So ner to the naysayers.

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Post 39 | New
Will
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half gig of RAM, Radeon 9600 pro. And runs Half Life 2 no problems. So neeerrrrrrr!

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Post 40 | New
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it's looking awesome frag, can't wait to see the finished project.

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